Before I explain anything, consider the following two screen shots:

The first image comes from the arXiv.org (“archive”), the official (pr)e-print server for papers in fields such as physics, mathematics, and computer science. The second image comes from a the snarXiv, a delightful parody by a friend and colleague of mine, David Simmons-Duffin, a high energy theory grad student at Harvard.
The snarXiv is a game of “computer-generated mad libs” that presents intelligently-constructed abstracts for hep-th (high energy physics: theory) papers. It’s a little more sophisticated than filling-in-the-blanks—as David explains on his blog—but the punchline is that these “fake” abstracts often sound like actual papers one might read. It’s been a big hit with grad students who, I think, sympathize with the feeling of not understanding paper abstracts due to jargon. (The feeling passes with time… very gradually.)
The snarXiv became so much fun that David made a game out of it: arXiv vs. snarXiv, which presents readers with two paper titles and asks them to identify which one is real. (I’ve been having mixed results…) The interface takes some nice statistics about which real titles most often believed to be fake.
In a recent online conversation one of David’s friends noted that a blog post about arXiv vs. snarXiv got several hits in Korea. I joked that his game will steal popularity from StarCraft II, so David made a rather nice desktop wallpaper which made me laugh (and was actually my desktop wallpaper for a while):
Cheers,
- Flip
























Hi Flip,
This game is embarrassingly difficult. Props to David.
Hahaha, 10 correct out of 10 — Nobel prize winner. Don’t know about that
Some of them were a bit harder, but snarxiv usually is just a complete gibberish for anyone with a bit of theoretical background , isn’t it?
So I don’t understand your mixed results. Maybe you were answering too quickly? Anyway, snarxiv is very funny and at the first sight it really looks genuine.
I heard from David that he’d like to implement a high scores list in the future (hence the “own this game” option). Maybe I should try a bit harder.
He could make it more difficult by dropping the overuse of the adjective “Right” (e.g. “The Right Gopakumar-Vafa Invariant”) or of “A Certain Notion of” in generating Snarxiv titles. Also, he needs to add more randomly generated titles involving names of mesons or baryons; those are almost always true arxiv papers.